---
title: "Action cards"
description: "Action cards"
url: https://support.goalunited.org/en/articles/109-action-cards
collection: "Trading cards categories"
updated: 2026-10-30
language: en
alternates: [pl, fr, de, tr, it, es]
---

# Action cards

Action cards

## Action cards

**Action cards** are played during a match to give specific [Half-time directions](https://support.goalunited.org/articles/42) for the second half of a match.

![](https://staticfiles.gleap.io/helpcenter/6830216aaf89f3506edf0699/20250602123151_4306.png)

<table data-id="4ee4c215-de3c-473d-8992-cca3549dec5d" style="min-width: 199px;"><colgroup><col style="width: 149px;"><col style="min-width: 25px;"><col style="min-width: 25px;"></colgroup><tbody><tr><td colspan="1" rowspan="1"><p data-id="83f25716-4778-4644-8911-658739f4740b" style="text-align: center;">Card Name</p></td><td colspan="1" rowspan="1"><p data-id="704b9d36-eb10-419a-8d07-401f46bc8b4d" style="text-align: center;">Effect</p></td><td colspan="1" rowspan="1"><p data-id="029cc519-6452-4d1a-a3d3-73145bd87141" style="text-align: center;">Availability</p></td></tr><tr><td colspan="1" rowspan="1" style="text-align: center;"><p data-id="d9a7e13a-0d21-4f29-bb27-83eed1b98de8" style="text-align: left;">Take it slow</p></td><td colspan="1" rowspan="1"><p data-id="e71dec1d-e48f-45a5-99db-77d00f3119e9" style="text-align: left;">Reduces energy consumption by 50%<span style="color: rgb(0, 0, 0);">.</span>&nbsp;</p></td><td colspan="1" rowspan="1" style="text-align: center;"><p data-id="db7115c7-6ba4-4b57-8d94-f1985646d034" style="text-align: left;">Booster Packs/ Bazaar/ Special events</p></td></tr><tr><td colspan="1" rowspan="1" style="text-align: center;"><p data-id="b19a3839-4fd8-4878-85a2-6f5216f1b02a" style="text-align: left;">Encourage (common)</p></td><td colspan="1" rowspan="1" style="text-align: center;"><p data-id="9271601a-6c72-4196-bc22-453a918c113e" style="text-align: left;">Team effort is raised by 25% (Maximum 150%)</p></td><td colspan="1" rowspan="1" style="text-align: center;"><p data-id="39c4b7ca-8b0d-4579-823d-e53c46aad576" style="text-align: left;">Booster Packs/ Bazaar/ Special events</p></td></tr><tr><td colspan="1" rowspan="1" style="text-align: center;"><p data-id="04948cd6-870d-4474-bfcc-acb6476c421e" style="text-align: left;">Encourage (uncommon)</p></td><td colspan="1" rowspan="1" style="text-align: center;"><p data-id="5673c8d5-b23e-499c-9239-a95f63fb1a70" style="text-align: left;">Team effort is raised by 50% (Maximum 150%)</p></td><td colspan="1" rowspan="1" style="text-align: center;"><p data-id="831fc996-df50-4285-bdf7-5e9ba7e6d910" style="text-align: left;">Booster Packs/ Bazaar/ Special events</p></td></tr><tr><td colspan="1" rowspan="1" style="text-align: center;"><p data-id="1143dfe6-768a-4e10-a46c-d8638c26245c" style="text-align: left;">Full attack</p></td><td colspan="1" rowspan="1" style="text-align: center;"><p data-id="ff1d6182-95f2-403b-aceb-2478f1295f53" style="text-align: left;">The team plays more offensively, more chances, high risk of counter-attacks</p></td><td colspan="1" rowspan="1" style="text-align: center;"><p data-id="1a4e6c3e-582b-429d-9292-633f8a8f856d" style="text-align: left;">Booster Packs/ Bazaar/ Special events</p></td></tr><tr><td colspan="1" rowspan="1" style="text-align: center;"><p data-id="35b143f8-083e-4af9-a66c-98e4b3d2ca41" style="text-align: left;">Full defence</p></td><td colspan="1" rowspan="1" style="text-align: center;"><p data-id="54a87edc-dfc9-46f2-a9b5-c808e606a0bc" style="text-align: left;">The team plays more defensively, fewer chances for both teams</p></td><td colspan="1" rowspan="1" style="text-align: center;"><p data-id="5d20c884-9607-455a-9354-5c99ff9814bc" style="text-align: left;">Booster Packs/ Bazaar/ Special events</p></td></tr><tr><td colspan="1" rowspan="1" style="text-align: center;"><p data-id="0c9adaf9-184f-4e04-8597-e4e53e740869" style="text-align: left;">Play for free kicks</p></td><td colspan="1" rowspan="1" style="text-align: center;"><p data-id="b6c57393-e3e4-43a1-a66b-12c7ad665066" style="text-align: left;">The team tries to get free kicks, risking yellow cards for dives</p></td><td colspan="1" rowspan="1" style="text-align: center;"><p data-id="ebf29a38-cea6-4d7e-a986-71b78ed112fd" style="text-align: left;">Booster Packs/ Bazaar/ Special events</p></td></tr><tr><td colspan="1" rowspan="1" style="text-align: center;"><p data-id="36df5edd-dd4b-4f04-ad15-e9d0ffb97e70" style="text-align: left;">Get penalties</p></td><td colspan="1" rowspan="1" style="text-align: center;"><p data-id="41e7e0f1-0371-44ad-acac-3faaf1e194fb" style="text-align: left;">The team tries to get penalty kicks, which often leads to yellow cards for dives</p></td><td colspan="1" rowspan="1" style="text-align: center;"><p data-id="46b05a2a-c879-4b58-9494-1423472fb4eb" style="text-align: left;">Booster Packs/ Bazaar/ Special events</p></td></tr><tr><td colspan="1" rowspan="1"><p data-id="c1f8d54f-f664-4ef2-a2d4-4c1136c52ef0" style="text-align: center;">Midfield Control (rare)</p></td><td colspan="1" rowspan="1"><p data-id="052d7b9d-30fc-4687-ae9e-52e3dbc08957" style="text-align: left;">Players in the midfield sectors (4,5,6) are more focused and in control; risk of gaps and potentially counters</p></td><td colspan="1" rowspan="1"><p data-id="69c6a799-cef0-4a05-8307-60751ff96b2c" style="text-align: center;">Booster Packs/ Special events</p></td></tr><tr><td colspan="1" rowspan="1"><p data-id="f97778e4-e2e2-4681-b8be-c9385640112e">Fury speech (ultra-rare)</p></td><td colspan="1" rowspan="1"><p data-id="6d3a89e8-467e-4635-9e57-919fa5b2bf4d"><span>Fiery halftime rant that ignites your team's fighting spirit but risks pushing emotions too far</span></p></td><td colspan="1" rowspan="1"><p data-id="108b09cc-1e76-4e90-a442-7034926d8d42" style="text-align: center;">Booster Packs/ Special events</p></td></tr></tbody></table>

**Fury speech effects and notes:**

-   All sectors receive a **guaranteed boost**. Each of the 9 sectors is affected individually, with two variations of boosts applied to each; this means that some can be lower other can be higher.
    
-   **Positive extra influence chance:** 1 or 2 players become highly motivated, increasing their Morale to their personal maximum. (It can happen that none of the players get extra motivated)
    
-   **Negative influence chance:** 1 or 2 players could become somewhat demotivated, losing original starting morale during 2nd halftime. (It can happen that none of the players get demotivated)
    
-   Other special morale influences (positive or negative) may exclude players from extra influence (positive and negative)
    
-   Existing Morale effects and modifiers are taken into account when determining the final and maximum possible boost/malus
    

[Trading cards categories](https://support.goalunited.org/collections/18)
