Match engine update + New action card
Match Engine: Reimagined
Over the years, we've gathered a wealth of feedback from you — our loyal community. From ideas and insights to questions about strange match outcomes, we’ve heard you.
While a full breakdown of the match engine would be a monumental read (trust us, we tried), we want to give you a brief but meaningful glimpse into the magic behind the scenes.
Our legendary match engine is more than just a stream of text events. Under the hood, it's a dynamic and intricate system where every player stat, tactic, position, and factor like effort, staff, or bonuses plays a real role. Nothing is just for show.
As you know, the field is divided into 9 sectors + GK, and this is where all the real-time "battles" unfold. What you see in the Live Ticker is just the tip of the iceberg — a visual highlight of a much deeper simulation.
These "battles" aren’t decided by simple math (2 > 1). Each outcome is shaped by the full skill set of your players, tactics, ongoing match dynamics like energy and endurance, and yes — the ever-present possibility of failure. Tiny differences can tip the scales. Just like real football.
The Update:
We have made a significant improvement to the matrix calculations behind sector battles during matches. The system now calculates the outcomes of key situations more realistically — still considering all the relevant values as before, but also factoring in the actual dynamics of the match as they unfold.
Our goal is to make match outcomes even closer to what we see in real-life football.
This update has been thoroughly tested in our beta environment, and we’ve run extensive comparisons between the old and new systems. The results are very promising — but ultimately, we leave it to you to judge.
As always, we welcome your feedback and ideas!
New Action Card: Midfield Control
Also joining the update is a brand-new Action Card:
Midfield Control – Your midfielders will be more focused and in control during the second half of the match.
A small addition with potentially big strategic value!
GUL new features and improvements
League Table – W/L/D Streak
You can now track your club’s form over the last 5 matches directly in the league table. A new visual streak indicator shows wins, losses, and draws—highlighting your most recent result. Additional filters let you focus on just the last 5 games (Total, home and away).
Squad Overview – Matches Played Counter
Each player in your squad now displays a match counter showing the number of official matches played this season. Hover over the counter for more info, including the date of the player’s last match. This will help you better manage morale and other aspects of your squad!
Morale Training – Now in General Training
You can now boost player Morale through the General training program using the Workshop. This training affects up to 15 players, increasing Morale between +0.5 and +1.2 per session.
New Training Unit – Tackling + Workshop
A new combo training is now available in the training plan, under the Tackling category. It combines 80% Tackling and 20% Morale to help you develop skills and maintain morale in a single session.
Club Contact Page – W/L/D Form
Visiting a club’s contact page now displays their current form—showing their Win/Loss/Draw streak from the last 5 matches.
Payment System upgrade
We are pleased to announce a technical upgrade to our payment system, aimed at improving performance, reliability, and compatibility across platforms.
As part of this upgrade, the following changes are being introduced:
Currency Adjustments
Due to low usage, support for the following currencies has been removed:
Brazilian Real (BRL)
Indian Rupee (INR)
Vietnamese Dong (VND)
Accounts using these currencies will now default to EUR pricing.
USD Pricing Update
Please note there has been a change in USD pricing in line with recent platform adjustments.
If you experience any issues related to this update, please create a ticket with the AI assistant
Club Mega Mansion
The Club Mega Mansion is a prestigious club estate that expands your club’s potential. If you own the Club Mega Mansion, your club gets +1 Ultimate talent squad limit increase and Reputation +7.
Note: As a Club Mega Mansion owner, you can have up to 2 converted Ultimate Talent Players + 3 temporary Ultimate Talent Players or 3 converted Ultimate Talent Players + 2 temporary Ultimate Talent Players in your squad. More info here
Breakthrough training cards
There are 5 Breakthrough cards, 1 per each position (Keeper, Defender, Midfielder, Winger and Striker).
When played in the training plan, the card has the following effects:
3 random players (from the card position) get Morale skill up of up to +1
1 random player (from the card position) has a 20% chance for Morale limit unlock between +0.2 to +0.5 (up to +5 max. per player). More info here
Player Morale update
The Player Morale has received an update for the following aspect:
Absence in matches
If the player is not in the line-up for more than 3 official matches in series, their morale value will start going down as follows:
Match 4 to 10: their morale will decrease by a value between 1 to 5 points per match
Match 11 to 15+: their morale will decrease by a value between 5 to 10 points per matches
This means that, regardless of the absence of a player, the maximum morale decrease per match will be 10 Morale points. Check full Morale details HERE!
New Players value - Morale
A new player's value has been developed and added to players' details, visible in the squad view -> The Morale!
Morale is a dynamic individual player value that can increase or decrease depending on your club’s performance and the time played by your players in official matches. The morale level will have a direct impact on your players' performance in matches.
Check out the full details of the new Morale feature HERE